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Kairosoft games high replay value
Kairosoft games high replay value













  1. #KAIROSOFT GAMES HIGH REPLAY VALUE MANUAL#
  2. #KAIROSOFT GAMES HIGH REPLAY VALUE FULL#

The character Knuckles can explore areas in Sonic the Hedgehog 2 that the previous characters couldn't. For example, see the Sega game Sonic & Knuckles. In the case of action-oriented games, there may be some areas in the game that are only reachable using a character with certain abilities. SquareSoft (now Square Enix) RPG Chrono Cross was an example of this with over 40 characters available for play. They may also offer unique dialogue options and opportunities to interact with other players.

#KAIROSOFT GAMES HIGH REPLAY VALUE FULL#

It is unlikely that a player will "collect" every possible member on their first attempt, so they may choose to play through the story again in order to acquire the full cast.ĭifferent characters offer new ways to tackle the obstacles within the game. In some RPGs, such as Skies of Arcadia, the player controls the leader of a party of characters, and additional members will join the group if the player makes the right decisions. Such "unsuited" combinations may prove an extra challenge for an experienced player, yet it's not frequent for this challenge to be high to the point of the game being unwinnable. Typically, some races are more suited for some classes, and much less suited towards others (an ogre usually makes a great fighter, but a very lousy wizard). For example, Dungeon Crawl at this moment employs 22 races and 23 classes, allowing a total of 654 race/class combinations (although about a dozen of them are disallowed due to in-game race/religion constraints). Multitude of classes, accompanied by a multitude of races, is another typical characteristic of roguelike games. In the first Final Fantasy game you can choose from the classes of Fighter, Thief, White Mage, Black Mage, Monk, and Red Mage, providing the player with 15 possible character combinations with 4 distinct classes, or 126 with repetition.

#KAIROSOFT GAMES HIGH REPLAY VALUE MANUAL#

The Final Fantasy instruction manual even gave the player ideas for different types of parties (well-balanced, heavy magic use, combat oriented characters, etc.). The plot of the first Final Fantasy game remained the same with each play through, but since the player was able to choose their party of four from six different classes they could choose a new party configuration with each new game. Party-based RPGs can have a good degree of replayability, even if the plot is essentially linear. For example, the game Diablo allows the player to choose one of three character classes: warrior, rogue, or sorcerer. This is the ability to play as different characters each time through the game. Later in the game, the player will then run into an enemy from her past. Should the player be merciful, Juhani joins the player's party. The player has the option of killing her or sparing her life. A good example of this point is the character Juhani in Star Wars: Knights of the Old Republic. Likewise, allowing a particular character into the party could cause the plot to branch off in a new direction, if even for a short time. For instance, choosing to be ruthless instead of lenient might prevent certain events from taking place (or even cause new ones to occur). Role playing games released in later years allow for more freedom. A good example of an RPG with a non-linear plot is Mass Effect and its sequel, Mass Effect 2. The plots of older RPGs tended to show little to no plot changes with each play through. In the case of role-playing video games, plots can be linear or non-linear. The plot of a Choose Your Own Adventure book, on the other hand, is more varied and different events would occur, some that the reader might not have seen the last time they read it, prompting the reader to read through the book again even if they have done so just moments before. For a traditional book the reader will read it from start to finish, and should they choose to re-read it the plot would remain constant, thus offering the same experience the second time around. Games that offer more choices in regard to what the player can do, such as strategy games, roguelikes or construction and management sims, tend to have higher replay value since the player might be able to make each play through different.Īs a non-video game example, consider the difference between a "traditional" book and a Choose Your Own Adventure book. Influencing factors Plot Ī game with a linear plot will typically have a lower replay value due to the limited choices a character can make.















Kairosoft games high replay value